
Slayer
Task Bar Hero Slayer build — paid DLC momentum melee. Damage ramps on kills; strongest after ~level 30 with Axe Spin and Slam Jump.
Dual blades

Base stats
1.43
dps
2
atk
0.7
atkSpd
2.5
critPct
180
critDmg
115
hp
40
armor
850
move
Active skills
- Slam Jump — smash; shockwave on kill.
- Crushing Blow — heavy single-target smash.
- Commander's Cry — stun nearby enemies; party crit multiplier buff.
- Ground Slam — earthquake physical AoE.
- Axe Spin — spinning bleed AoE.
- Bloodlust — spend HP for temporary attack damage boost.
About this class
The Slayer is a paid-DLC melee bruiser whose damage snowballs with kills. He overlaps the free Knight’s melee role — A-tier, not a universal upgrade — best for melee-heavy squads behind Knight + Priest.
Skill priority
- Stack Attack Damage and Crit so the kill-momentum snowball starts faster.
- Farming: Slam Jump and Axe Spin after level 30 (community tier-list sources).
- Boss push: Commander's Cry (party crit buff) and Crushing Blow / Ground Slam.
- Bloodlust for burst windows when Priest keeps you topped off.
- Pair with tank + Priest — momentum dies if he folds.
Stat priority
| Stat | Why |
|---|---|
| Attack Damage | Fuels per-kill damage ramp. |
| Crit Chance | No hard cap; spikes burst as snowball builds. |
| Attack Speed | More swings → more kills → more momentum. |
Cube & gear
- Socket attack, crit, and attack-speed — offensive class.
- Shortest melee range in roster — even behind Knight he can take stray hits.
Best teams
- Alternative melee DPS in glass-cannon trios (Ranger + Hunter + Slayer) for Torment farms.
- Not a staple like Hunter — grab only if you want a melee-focused squad beyond Knight.
Mistakes to avoid
- Expecting a clear upgrade over free Knight + Hunter/Priest.
- Building defensively — job is aggressive damage.
- Running without sustain — momentum resets on death.
- Buying before survival and Formation slots are solved.
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